Discord
About
Discord is a communication platform and a home for communities of any size. It is designed to support a wide range of communities brought together by shared interests and the desire to connect. The platform is built around structured spaces (servers, channels, and user roles) that form an ecosystem within each community. Members interact through text, voice, images, and video, both synchronously and asynchronously, ranging from quick chats to long collaborative sessions.
Scope
  • Design audit
  • User research
  • UX/UI design
  • Prototyping
  • User testing
Role
  • Product Designer
Credits
  • The New School (2025)
Context
This project focused on reorganizing an existing feature into a more structured, user-controlled format with a focus on the mobile experience, while working within its established architecture, visual identity, and interaction patterns.
The feature addressed a structural UX issue within the existing flow. Managing servers often relies on user memory, visual guessing, or reactive workarounds, which often leads to avoidance behavior as usage scales.
Despite its limited scope, the change impacts long-term engagement, cognitive load, and users’ sense of control.
global users
656 mil
Existing servers
>32.6 mil
Mobile traffic
39.76% (US)
Current folder organization
Sidebar Folder UI element
key questions
The goal was to identify where users experience the highest levels of frustration and friction in their everyday use of Discord.
A platform audit revealed two potential areas of focus:
 servers in the sidebar (top-level navigation) and channels within individual servers (inner-level navigation).
To determine which area was causing the issues, a series of user interviews was conducted, covering both servers and channels.
Identifying the area that causing the friction
Discord audit takeaways
Users
Taking into consideration that the largest segment of Discord users consists primarily of Gen Z and Millennials, I conducted an in-depth study of users aged 22–42 who have been using the platform for two or more years. The research focused on understanding their habits, mental models, and behaviors when managing a large number of servers and channels.
The research process consisted of three stages: an initial exploratory phase to identify key friction points, followed by two iterative phases during ideation and testing. New participants were introduced at each stage, while a smaller group remained throughout the process to observe how perceptions and behaviors evolved over time.
Researching for direction 1
Initial research questions 1
Researching for direction 2
Initial research questions 2
Interview synthesis
Interviers summary
Finalized affinity map
Affinity map
Key findings
Server organization issues are more frequent and emotional. In almost all interviews, participants described or mentioned frustrations with how Discord servers are displayed and managed in the sidebar.
Insights
Insight 01
Users rely on memory and visual cues to identify servers in the sidebar, turning navigation into a recall-based experience.
Insight 02
Users cope with complexity by avoiding it. Muting or leaving servers becomes a substitute for structural control.
Insight 03
Existing organizational tools are either undiscoverable or cognitively inaccessible (many users didn’t even know folders existed), especially on mobile.
Server organization issues are more frequent and emotional. In almost all interviews, participants described or mentioned frustrations with how Discord servers are displayed and managed in the sidebar.
Ideation
Based on the research findings, the solution focused on server-level organization. Channel-level improvements addressed surface-level friction but did not resolve the underlying issue of ownership.
The ideation process involved several rounds of sketching and brainstorming. Through user interviews, it became clear that color in Discord is a functional element that users actively rely on.
Because of this, I chose to avoid grayscale wireframes. Instead, I used Discord’s core brand colors and familiar visual language to make early testing more efficient and easier for users to interact with. Each iteration was followed by quick user testing and feedback sessions.
Discord surface-level System Map
Folder opt. 1 with an icon/emoji cover and a server count indicator
Folder opt. 1 with an icon/emoji cover and a server count indicator
Folder opt. 2 with servers displayed and a server count indicator
Folder opt. 2 with servers displayed and a server count indicator
Adding a “Create Folder” button using existing Design System elements
Adding a “Create Folder” button using existing Design System
Messages are moved into the main navigation, freeing the top of the sidebar for a “Create Folder” action
Messages are moved into the main navigation, freeing the top of the sidebar for a “Create Folder” action
Messages are moved into the main navigation, freeing the top of the sidebar for a “Create Folder” action
Introducing a visible “Create Folder” button next to the existing “Add Server” action, keeping the current sidebar
Full screen Slide In List View vs. Modal List View vs. Modal Grid View
Full screen Slide In List View vs. Modal List View vs. Modal Grid View
Full screen Slide In List View
Full screen Slide In List View
Modal Grid View
Modal List View
Modal List View
Modal Grid View
User Test Findings
During concept testing, users often described a grid/list toggle as appealing and logical. However, follow-up questions revealed that visual layout was not the core concern.
Users prioritized speed, clarity, and visibility over visual presentation, indicating that structural improvements mattered more than layout changes.
The testing showed that the value of the solution lay in improving navigation efficiency and users’ sense of control, regardless of visual presentation.
Group 1 test session findings
Group 2 test session findings
the solution
As mobile represents a significant share of Discord usage, this mobile-first solution focuses on making server navigation clearer and more controllable on smaller screens.
Features
01. Creating a folder
A clear and visible “Create Folder” flow enables a high level of customization through color and emojis. Emojis act as visual markers, similar to map markers, helping users emotionally associate servers within a group.
Creating a folder
02. Using folder
A broader set of functions supports faster interactions, greater user control, and a more consistent overall experience.
Using busy folders
Sidebar Folder UI element
Sidebar Folder UI element
Search for Server
Sidebar folder quick actions menu
Sidebar folder quick actions menu
Remove a folder while keeping all servers
Remove a folder while keeping all servers
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